![free blender models donut and coffee free blender models donut and coffee](https://blenderartists.org/uploads/default/original/4X/0/b/c/0bcc220ee50f40e44b0d80546239ccce73b6cbb9.jpg)
Thanks for the instructions to bake the textures… There are a few places where I’ll do ‘glamour shots’ and may want to tweak continuously to get just the right looks… (so will keep the parametrics) And others where I want faster visualizations, so will use baked textures. I have definitely used PBR materials for as much as I can, though, because they are a lot less ‘expensive’ in terms of render time, and are generally accessible in EEVEE so I can do ‘fast models’ to try lots of different ‘looks’ without waiting for renders.
![free blender models donut and coffee free blender models donut and coffee](https://images.artistrunwebsite.com/gallery/img_3095031597641625_large.jpg)
Good procedural textures are a way to ‘fake’ those, and get much closer than I could just painting or manually faking it! So to get normal/displacement/roughness/specular maps that actually directly relate to MY material (ref pics) is still a challenge.
![free blender models donut and coffee free blender models donut and coffee](https://img2.cgtrader.com/items/176853/donut_food_3d_model_blend_ca47f87b-2c7a-409e-80f2-9a9a97142a90.jpg)
So, I have images, but flat is…dull, and life is too short to look through and try every variant of wood/stone/fabric/etc and then to ‘tweak’ them to better approximate my goal! Thanks for the input, and I have indeed tried PBR materials.įinding the right PBR material is the problem! I am trying to replicate actual surfaces… so often have a reference photograph, but nothing else. I’ve played with ‘brickr’ which gets ‘close’, but I’d rather roll my own where possible… (just because doing so is fun, not because I necessarily need to!) Version 3 of probably 30 or so - so understanding procedural textures better would be a huge gain! While ‘texture painting’ worked for the donut, I don’t want to have to hand paint thousands of square feet of house!Īt the moment, I’m working on ‘concrete tiles’ mixed with the occasional ‘glossy’ right now to recreate a look that my wife want to see for a secondary bathroom. I’ve sketched interiors for years, so the 3D/graphical/visualization stuff is fairly easy - but trying to get what’s in my head into a texture is… challenging. I’m still in my first month or so of Blender for real - completed the donut (and the coffee cup) and I’m working through the modelling of a new house… interiors are a brand new learning curve - and procedural textures are likely to be extremely useful. I have a background in CompSci so procedural anything comes fairly easily… How did you create the basketweave? I’m looking for a similar texture for outdoor chairs… a node based procedural texture sounds intriguing. Continuing the discussion from Thanksgiving Cornucopia: